Down in the Pit the waves come until you fall. A Gatekeeper every five, the Oni every ten. No diminishing returns on anything you land.
ESCAPE
THE PIT CALLS
CHALLENGE OVER
STUDENT NINJA · 3D
SHINOBI'S TEST
YOUR NAME
CREATE A ROOM
BRIDGE
DOJO
ARENA
TAIJUTSU
1 v 1
2 v 2
YOUR NAME
ROOM CODE
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share this code · 1 v 1 · BRIDGE · ARENA · best of 5
1 v 1
2 v 2
TEAM BLUE · bottom left
TEAM ORANGE · top right
How a round works: both teams start locked in their rooms · gates open after 10s · last team standing wins the round · first to 3. Fall off the bridge: 8 damage and a stumble. Two ramps at each end, one up each side. Planks to the pillars give you line of sight over the floor.
⟳ROTATE YOUR PHONE The Bridge is played in landscape
STUDENT NINJA · ARENA v3.10
CHOOSE YOUR CHARACTER
WASD move · mouse aim · SPACE weapon · 1 – 3 ninjutsu · SHIFT utility 1 · B utility 2 (hold for Block / First Aid / Substitution) · E proc · X stance · TAB class · F feel · M map overviewLeft thumb anywhere on the left: move. Aim is automatic. Right thumb: tap a button to auto-aim, or press and drag to aim, release to fire. Casts start on press: steer the line, it fires when the cast completes. Release on ✕ to cancel. Stances: X, or the small button above your weapon, swaps between weapon in hand and hands free (0.35s). Weapon: its chain, procs and Guard; Katana locks 2-hand jutsu, Scythe locks all hand signs, Kunai casts 2-hand jutsu 20% slower. Hands free: fists, Evade, 8% dodge, every jutsu.